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I think it would be a cool feature that if you were pushing on an object and you were around straight up, could press left or right to push off a second anchor and get yourself moving in a direction so you don't have to wait till you tilt enough or drop down to start hopping

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Also I found a cool bug that if you are at a 10 ish degree angle and steel push, jump, and hold right, at the same time, once you hit the ground you will do the air tumbling animation and like roll along the ground at steel-push speed. I have been able to do it all along the 2nd level, so its range seems infinite.

Also this game is fun to speedrun.

Thanks! I actually had speed running in mind when I built it (still do!) And yeah, the floor push thing is pretty cool, the range isn’t actually infinite but it’s part of a bug where you’ll keep going in your same direction you’re pushing as long as there is ANY metal around you.  I think that could be a pretty fun speedrun hack should anyone decide to take this up ;) 


Also, these were great comments. If you’d like to be a part of the alpha play testing, here’s a link to our discord. https://discord.gg/Z22mnUJ7 just follow the instructions once you’re there.  Thanks for your feedback!

I'd love to be an alpha tester, however the link is not working, could you resend it or message me it on discord DUTCH_POTATO#2081

sorry about that, this one should work :) https://discord.gg/tbMRMkR54d

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This game looks really promising! I'd definitely play it.

Some bugs I've found:

  • Steelpushing sometimes pulls you instead.
  • Coins keep getting dropped for some reason, even though I'm not pressing X.
  • You can't steelpush on a coin below you without jumping.
  • When you reach the edge of your steelpush range, you stop pushing instantly, as opposed to in the books where it's more of a slow drop-off.
    • This makes for a really jittery experience when you're flying.
  • The player slows down really quickly.
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Oh, I figured out the second issue: a coin is dropped if you press up midair. This really isn't intuitive.

Physics works weird if you hold down Z.

thanks so much for your feedback! These are some great notes. I have actually completely reworked a lot of the game and will be releasing a playable build to some alpha testers soon if you’d like to be a part of it. I’ll put the links to everything in the play testing discord in case you’d like to be a part of it. Of note, I appreciate your notes! https://discord.gg/Z22mnUJ7

That z is extremely unfortunate as that can be either in the top or bottom row of a keyboard.

Thanks for the feedback! I’m not familiar with the different keyboards. What would be better controls on your keyboard for future releases? 

It's a case of z  being in different spots between layouts (querty, qwertz, azerty), most commonly being swapped with y, which is my case. If it can be remapped, then you solved all possible related issues.

Ok that's really good to know. I'm focusing right now on controller stability and I'll come back to remappable controls when I update the keyboard controls again. Thanks for letting me know!

Brandon Sanderson is one of, if not my favourite author of all time! I'm so happy to see a rendition of one of his best stories! 

Very interesting mechanics, I'd love to see some combat implementation too! Great work.

That's awesome! Yeah I'm a huge fan as well. Thanks for checking out some of my other stuff!

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Didn’t expect a fellow Mistborn fan! good job!

Thanks for trying it out!